Unreal Engine is a game engine of Impressive Gaming utilized in the advancement of console and also video game. Given that the very first publication in 1998, the game engine has been used in many video games and ported on different running systems and video game gaming consoles, likewise video games for the internet browser can be written.
Are you also interested in topics related to Engine Games?
Warning: Can only detect less than 5000 characters
What is the speed of your Star fighter? The engine determines the speed and ability of your Star fighter to accelerate quickly. It also determines how fast your maneuverability during a battle, making you a more difficult target.
Jet / Ion Jet Engine: This engine gives more energy to the thrusters of your Star fighter, giving you great breaks of speed when you need it.
Microthrust Engine: This engine gives more energy to your micro propellants, so you can make quick and agile turns, but your overall speed and acceleration are lower.
Propulsion engine: This engine allows you to speed up and stop quickly much faster, ideal for following enemies and prevent others from getting behind you.
SLAM ENGINE: The Slam motor generates a postcombustion fuel at lower energy levels, ensuring that your postcombustibles are always available during a fight. But this reduces your overall speed. The more you put energy in the engines, the more your post-burners are generated quickly.
SUNLIGHT / TWIN ION Engine: The standard basic engine that all Star fighter wants to use. It is a balanced equipment that does not exceed in any category.
Thrust engine: This engine puts more emphasis on global speed, but your acceleration and deceleration are not as good, as well as your maneuverability.
Unstable motor: This engine removes all security protocols for you and gives you incredibly high speeds, but your health is less. However, when you die, the engine explodes, potentially damaging nearby enemy ships.
The main attack lasers of your Star fighter. Your laser guns have a variety of choices, and they are an active component. It determines the shooting scheme of your vessel and the damage your ship can do with pure lasers.
CANON Laser with automatic / guided target: Lasers pull automatically on the target in front of you, but they make less damage.
Burst Cannon: A semi-automatic gun that pulls a short lasers burst every time you press the trigger. You want to have a good goal for this one.
GUIDED BURST / GUIDE Quad cannons: a guided burst and a quadruple cannon that automatically locks on your enemies, striking with long-range lasers, but has a short delay after its burst. They make less damage than unguided lasers.
Guided rotary barrel: These cannons have a short winding time before shooting, pulling a strong burst of cartridges after loading. It is less damage than the unguided version.
Ion cannon: an ion-based shot that deals more damage to enemy shields than the hunter s hull and armor.
Laser Cannon: Standard armament for any star hunter driver. It is a balanced choice, which does not exceed in any category.
Plasters / Canon Plasters Laser: A barrel you shoot or charge freely to inflict more damage. The longer load this attack, the more damage to the impact, but it has a short range.
Fast Shooting CANON: A quick barrel that has a low capacity, but it has a short range, making it a short-range fighter choice.
Rotary barrel: A slow start barrel that is accompanied by a heavy barrage when it is released and can take continuously for an extended period.
A shield protects your Star fighter from a variety of attacks, such as missiles, laser shots and torpedoes. It is a layer above the hull of your Star fighter, which, once lowered, returns after a while.
Conversion shield: a shield that consumes your laser ammunition to create a brief invulnerable shield around your vessel when your original shields collapse.
Deflector shield: A balanced deflector shield capable of protecting you in combat. It is a standard choice, used by most drivers.
Fortified deflector: a heavy shield that can undergo huge damage, but whose recharge rate is slow.
Agile deflector: a quick shield that can not take too much enemy shots, but recharges quickly.
Overloaded shield: a high-risk shield that reduces your overall damage. He plans a powerful shield around your ship, but he will not rebuild after his fall.
Ray Shield: A specific shield designed to defend yourself against enemy laser shots, but has not been designed to withstand heavier objects, such as missiles or torpedoes.
Resonant shield: a shield that routes the extra energy given to your lasers when it is at full capacity, but reduces your maximum shields and does not disintegrate shield.
Shield Scrambler: A shield that emits a small frequency at full power that makes it more difficult for enemy hunters to lock on your ship. But it takes more time to start recharging his shields.