Discover the Best Electro-Colleagues in Marvel Snap!

When it comes to the traditional idea of a ramp in card games, Marvel Snap is not much different from this style of the game.
Although there are several cards in the game that deceive the cost, for example, Zara or sulfur from Marvel Snap, from the point of view of true generation of energy in the game there are only two cards: sails and elect.
However, Sailors gives additional energy only to the next move, while electron actually increases your total energy until the end of the game.
This means that the electron is the core of decks trying to deceive large cards, and thanks to this he found application in very specific, but powerful decks.

In what deck is the best thing to use electron in Marvel Snap?

on the open ramp

While the electrical ramp was an archetype beyond the entire existence of Marvel Snap, the package of the Rama ON Reveal has become the strongest of these decks.

Using powerful combinations involving a black panther, an earned of ash and Odin, this deck is electrical down at the third move and lay out a card of five costs and two cards of six costs that are combined to knock the enemy out of the match.
The list of decks and code can be found below:
Solar spot
Elect
Storm
Wave
Anniversary
Shari
Black Panther
Zamora
Arnie Zola
Dr. Due
One
Magneto

Galaxies

The decks of Galaxies have one and only one goal: to defeat Galaxies until the last course of the game, so that they can easily capture one location.
Of course, usually the only way to do this is to deceive Galaxies, and although it is easiest to do this with the help of an integrated option is to use the electrical.
In addition, electron is almost always better than a wave, because you can use powerful destructive maps, such as a leech and Dr. Using, a move before Galaxies, which greatly facilitates your victory.

Did

Below you will find a list of decks and code:
Solar spot
Sailor
Elect
Wave
Maximus
Shang-chi
Leech
Dr. Using
Kill
Galaxies
America Chavez
Death

Electric Destroyer

One of the options for the always popular Spectrum Destroyer Longing package is the one that Electron uses to help its curve.
Since the deck loves to play his bombs worth five and six to finish the game, such as Low, Professor X, Spectra Destroyer, the ability to use them all on one move earlier, as well as play more of them in the game is a huge advantage.
You can find a list of decks below, as well as the corresponding code for it:
A man-man
Daredevil
Armor
Lizard
Elect
Mr. Fantastic
Cosmos
The path of the war
Professor x
Class
Range
Destroyer
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